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Palgrave Macmillan
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Lesbian, Gay, Bisexual and Trans People (LGBT) and the Criminal Justice System
Charlotte Knight, Kath Wilson
- Palgrave Macmillan
- 23 Mai 2016
- 9781137496980
This book explores the experiences of lesbian, gay, bisexual and trans (LGBT) communities as victims, offenders and staff within the criminal justice system. It draws on both emerging and existing LGBT research and campaigns to identify and explore issues relevant to the criminal justice system, including: agencies of the criminal justice system, victimisation, domestic violence and abuse, transgender experiences, LGBT people as offenders, international perspectives and the personal experiences of LGBT people.Charlotte Knight and Kath Wilson trace the legislative journey toward equal treatment before and after the Wolfenden Report. They consider why, for example, lesbians are over represented on death row in the US, how the prosecution characterises them and what part homophobia might play in offending and in sentencing. They raise important questions about the causes of, and responses to, same-sex domestic violence and abuse and how the system delivers justice to trans people. Sodomy laws and the treatment of LGBT people worldwide are also considered and models of good practice are offered. Their insights will be of interest to practitioners, policy makers and scholars of the criminal justice system, particularly those concerned with the rights of LGBT communities.
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Visibility matters in contemporary societies; online, in the media and in the public eye. But who is seen and how? Are women still seen through a male gaze? This book explores the politics of looking and being looked at, and the relationship between actual and virtual worlds, for example in sport, art and cinema.
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With reference to traditional film theory and frameworks drawn from fields such as screenwriting studies and anthropology, this book explores the challenges and opportunities for both practitioners and viewers offered by the 360-degree storytelling form. It focuses on cinematic virtual reality (CVR), a format that involves immersive, high quality, live action or computer-generated imagery (CGI) that can be viewed through head mounted display (HMD) goggles or via online platforms such as YouTube. This format has surged in popularity in recent years due to the release of affordable high quality omnidirectional (360-degree) cameras and consumer grade HMDs. The book interrogates four key concepts for this emerging medium: immersion, presence, embodiment and proximity through an analysis of innovative case studies and with reference to practitioner interviews. In doing so, it highlights the specificity of the format and provides a critical account of practitioner approaches to the concept development, writing and realisation of short narrative CVR works. The book concludes with an account of the author's practice-led research into the form, providing a valuable example of creative practice in the field of immersive media.
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Data for Social Good
Kath Albury, Anthony Mccosker, Jane Farmer, Amir Aryani
- Palgrave Macmillan
- 29 Octobre 2022
- 9789811955549
This open access book provides practical guidance for non-profits and community sector organisations about how to get started with data analytics projects using their own organisations' datasets and open public data. The book shares best practices on collaborative social data projects and methodology. For researchers, the work offers a playbook for partnering with community organisations in data projects for public good and gives worked examples of projects of various sizes and complexity.
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The Digital Global Condition
Julian C. H. Lee, Aiden Warren, Elizabeth Kath
- Palgrave Macmillan
- 21 Juin 2023
- 9789811999802
This book explores how globalization and ubiquity of digital technology combine to create specific global impacts, challenges and opportunities. Although globalization is already associated with the speeding up of interactions and change, digital globalization is characterized by immediacy. The utter pervasiveness opens new global vulnerabilities at international, national, social and personal levels. The Digital Global Condition examines the nature of digital globalization, enabling us to not only inhabit a digital world, but also to understand it, even to live well in it.
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Screenwriting for Virtual Reality
Kath Dooley, Alex Munt
- Palgrave Macmillan
- 24 Avril 2024
- 9783031541001
This book is focused on screenwriting and development for virtual reality (VR). It explores a diverse range of creative approaches to the writing and screen development of VR stories and immersive audience experiences. Contributions from scholars and practitioners combine conceptual and practically orientated approaches for creating fictional and documentary media VR stories. The book evaluates, challenges and adapts existing screenwriting models and practices for immersive storytelling and grapples with the future of storytelling in the era of sophisticated computer visualization, AI and the online social metaverse. The book proposes new VR storytelling models, identifies altered relationships between creators, screen works and their audiences and demonstrates how interdisciplinary practices will be core to the future of screen storytelling.
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This monograph delves into recent evolutions in virtual reality (VR) storytelling, focusing on entertainment-based works created or launched since 2020. Through various case studies, it showcases the increasing diversity and sophistication of recent narrative-based projects. Moving past the initial hype associated with the latest wave of VR, a number of innovative and affective works combining documentary-based or fictional storytelling with game mechanics, live theatre and other elements, have appeared at festivals or on distribution platforms in recent years. These interdisciplinary works have much to tell us about the future of VR storytelling but have yet to receive sustained analysis. This book aims to correct that.
Dooley argues that VR, as an interactive medium that places the user inside a storyworld in a visible or invisible virtual body, offers narratives that incorporate the user's body as a storytelling tool. This fosters user-centred stories that unfold in three-dimensional space. Adopting phenomenological and formal analysis methodologies, the monograph examines case studies through their approaches to narrative, style, and interactive devices. Key concepts that are explored include agency, direct address, environmental and spatial storytelling, embodiment and presence. By providing a much-needed analysis of works through a variety of theoretical lenses, the book illustrates how recent VR storytelling fosters powerfully transformative experiences.